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View Poll Results: Should the cap be raised sometime in the future?
No 117 61.90%
Yes 43 22.75%
Maybe after a couple of expansions 31 16.40%
Make the players that level up not allowed to be in arena battles 15 7.94%
Multiple Choice Poll. Voters: 189. You may not vote on this poll

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Old May 13, 2006, 02:19 AM // 02:19   #561
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we dont want like a million characters to get to lvl 99....
lvl 20 stays cuz it kinda takes a while to lvl (not in cantha cuz u need to be 20 before mainland :P) but i like lvl 20 and stays how it is
/notsigned
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Old May 13, 2006, 02:22 AM // 02:22   #562
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Quote:
Originally Posted by Dark Suoon
we dont want like a million characters to get to lvl 99....
lvl 20 stays cuz it kinda takes a while to lvl (not in cantha cuz u need to be 20 before mainland :P) but i like lvl 20 and stays how it is
/notsigned
I may be repeating myself, but I once made a Ranger Monk, and within 24 hours I was a level 20 with the 30 extra attribute points. So it doesn't really take a while to level. I've talked with many people who would be happy with the level cap going up to 25 or 30. It'd at least be something. Even if the cosmetic one as I mentioned was added, it'd be nice.
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Old May 13, 2006, 02:25 AM // 02:25   #563
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I'd like to have at least 1 skill < grind game stored in my computer...

I say leave it as it is.

Oh, and thanks to Oblivion for giving me such a great laugh

Last edited by Poison Ivy; May 13, 2006 at 02:28 AM // 02:28..
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Old May 13, 2006, 02:30 AM // 02:30   #564
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Quote:
Originally Posted by Tarun
Well, how would you feel if that gave you the option to do something else in the game?
As in changing the game for something that the creators did not intend?

I am defending the idea of keeping the cap at twenty. Sure it's something to do, upgrading your screen level, without improving anything as you have mentioned. I'm just trying to keep the discrimination at a minimum, which a higher level cap will not.

Somewhat on the same track:

Those new titles that ArenaNet have given us. Pathfinder, drunkard, all that good stuff. That's something to do. However, it's not something that allows certain grouping scenarios like - GLF ONE MORE MONK, MUST HAVE DRUNKARD TITLE.

If such a thing comes up, then that's just dumb.`

Once again, I can see higher 'rank' levels can cacuse trouble. Players will want other players with high amounts of 'experience', which can be gained through farming in many shapes and forms.

edit again:
Quote:
Originally Posted by Tarun
I may be repeating myself, but I once made a Ranger Monk, and within 24 hours I was a level 20 with the 30 extra attribute points. So it doesn't really take a while to level. I've talked with many people who would be happy with the level cap going up to 25 or 30. It'd at least be something. Even if the cosmetic one as I mentioned was added, it'd be nice.
Now, did you play the game properly? You may have just had:
1. excess time on your hands to create a character and power through some quests. Not everyone has that much time. Normally, it would take about a week to hit level 20.
2. Power leveling? Self-Explanitory.
3. Rushed to the Dopplegangar.
4. You have magic powers that allows you to level up just like that.

Last edited by Opeth11; May 13, 2006 at 02:36 AM // 02:36..
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Old May 13, 2006, 02:32 AM // 02:32   #565
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Well Tarun, this thread is getting beat to death by retarded immature posters like Obliv and MCS as well as those that dont have the attention span to read what has already been posted by both sides.

You've got my respect, and the "purely cosmetic" aspect is pretty appealing to me. Either way, I dont foresee ANET increasing the level cap nor removing the level standard entirely. I dont think it would matter, factions removed all reason for levels to cause you to stick out over the newbies. I'm sure that Chapter 3 would just double the experence points needed so you could reach level 40 in the time it now takes (in Factions) to reach level 20.
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Old May 13, 2006, 02:33 AM // 02:33   #566
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Quote:
Originally Posted by Tarun
I may be repeating myself, but I once made a Ranger Monk, and within 24 hours I was a level 20 with the 30 extra attribute points. So it doesn't really take a while to level. I've talked with many people who would be happy with the level cap going up to 25 or 30. It'd at least be something. Even if the cosmetic one as I mentioned was added, it'd be nice.
its ok right now.... i dont really want to make my char higher lvls......and this lvl up thing goes to WoW.the lvl cap is fine the way it is i dont even want to go up 1 more lvl...
end of discussion
ps. maybe in the future not now
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Old May 13, 2006, 02:44 AM // 02:44   #567
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Quote:
Originally Posted by luckystrikes03
Well Tarun, this thread is getting beat to death by retarded immature posters like Obliv and MCS as well as those that dont have the attention span to read what has already been posted by both sides.

You've got my respect, and the "purely cosmetic" aspect is pretty appealing to me. Either way, I dont foresee ANET increasing the level cap nor removing the level standard entirely. I dont think it would matter, factions removed all reason for levels to cause you to stick out over the newbies. I'm sure that Chapter 3 would just double the experence points needed so you could reach level 40 in the time it now takes (in Factions) to reach level 20.
That's where they take away a lot of the challenge. It's unfortunate. :\

Last time I checked, games are meant to be played and have a challenge...
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Old May 13, 2006, 02:55 AM // 02:55   #568
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Quote:
Originally Posted by Tarun
Last time I checked, games are meant to be played and have a challenge...
The challenge is in the game. Whether the game is challenging to you or not, it's in the game. EA Games flashbacks? ^_^

The level cap that you proposed would not give a true challenge, instead, it would pose as a massive farming raid, or a massive grind.
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Old May 13, 2006, 02:58 AM // 02:58   #569
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I would prefer having no levels to leveling up...

I really hate grinding to be competitive
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Old May 13, 2006, 03:00 AM // 03:00   #570
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I think i like the idea of higher levels, when i first got the game i also was having vacations for the first time in a couple years so i vegged out on the game and finished it after 4 weeks..... no not really i felt a liked cheated, but that was then. then i would of loved that the level was higher. maybe that could be an optinal expansion????? but over all yes higher levels sounds GOOD
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Old May 13, 2006, 03:09 AM // 03:09   #571
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let me simplify this thread....

Person buys game -> Person plays game -> Person is max level (20) within a month -> Person farm's for a couple weeks -> Person gets bored and leaves the game..

simplify it? there is NO Challenge.. and i'm sure 90% of the people along with me that left this game, left because theres nothing left to do after you hit level 20.. except farm which gets boring and nerfed constantly.. or PvP (which you can just make a lvl 20 PvP character in 5 seconds with a cookie cutter build)..

or am i the only one with enough brains to figure that out? check out your guild roster, i'm willing to bet if your guild hasn't kicked out everyone over 2 weeks offline that most of the people left because they got bored. Its why i left back in October, and its why i don't play as often as i used too..

This thread is like a one sided conversation, you have the people that don't visit this site, the people that are new and don't know about this site, and the people that used to play but quit probably due to being bored that don't look at this site.
vs.
The people that visit this forum daily and like playing it as it is.

Last edited by Replicant; May 13, 2006 at 03:11 AM // 03:11..
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Old May 13, 2006, 03:24 AM // 03:24   #572
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Quote:
Originally Posted by Replicant
let me simplify this thread....

Person buys game -> Person plays game -> Person is max level (20) within a month -> Person farm's for a couple weeks -> Person gets bored and leaves the game..

simplify it? there is NO Challenge.. and i'm sure 90% of the people along with me that left this game, left because theres nothing left to do after you hit level 20.. except farm which gets boring and nerfed constantly.. or PvP (which you can just make a lvl 20 PvP character in 5 seconds with a cookie cutter build)..

or am i the only one with enough brains to figure that out? check out your guild roster, i'm willing to bet if your guild hasn't kicked out everyone over 2 weeks offline that most of the people left because they got bored. Its why i left back in October, and its why i don't play as often as i used too..

This thread is like a one sided conversation, you have the people that don't visit this site, the people that are new and don't know about this site, and the people that used to play but quit probably due to being bored that don't look at this site.
vs.
The people that visit this forum daily and like playing it as it is.
Have you ever thought that people found something to do?

If you get bored because you hit a cap, what are you going to do if they raise it? You're going to play your ass off until you hit the cap, then leave, thinking that there's nothing else to do.

People tend to make challenges for themselves. Take Racthoh, for example. He is a well respected member here and challenged himself to solo parts of the Fissure of Woe. Sno, one of the best monks out there, managed to take down the whole Underworld with a group of three dedicated players. Avarre, this site's Mesmer monster. 55 monk? Not needed! Running warrior? Mesmers can do it too!

Look at all the things some players have accompllished. Are you trying to say that there is no challenge in accomplishing that feat? If so, go try all of things out, and find some other pioneering past time within the game.

There's more to the game than you think. Learn to find it, and accept it.

Hope you monsters of the game don't find missing you out offensive! Racthoh, Sno and Avarre have all made me a much better player, and comes to my mind first!
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Old May 13, 2006, 06:37 AM // 06:37   #573
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All I'll say is if they do a lev increase it will be a 100% stand alone product. Thats the Only way to be fair to the existing game as it stands...
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Old May 13, 2006, 06:43 AM // 06:43   #574
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Originally Posted by =HT=Ingram
All I'll say is if they do a lev increase it will be a 100% stand alone product. Thats the Only way to be fair to the existing game as it stands...
Bingo.
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Old May 13, 2006, 07:11 AM // 07:11   #575
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Yes, they should make the level cap somthing like 99 or 100. I also think they need to make it so that it's 10x harder to level, and you can level alot faster by solo farming. Then remove all exp scrolls, so people don't have an unfair advantage. And I want more health and higher attribute limits maybe like 48 max points! Then let us use better than max armor. I want an extra 100 health for each level after 20, that'd be cool. And we aboslutly need to be able to pick a 3rd, and 4th profession. Maybe a bonus of 7 once you hit lvl 100 I WANT A W/Me/Mo/E/Rt/A/R ITD BE SOO COOL AND I WANT INFINITE SKILL SLOTS AT LVL 100 AND I WANT MOUNTS AFTER LVL 80! Everyone would stop playing WoW and goto GW, it'd be so cool!!

Ok, /end sarcasam.

Horrible idea. If you don't like the key points of GW go play WoW.

But since you didn't want to hear "go play wow" here you go...

This idea is horrible because:

1. Additional attribute points would unbalance the game.
2. Additional health would unbalance the game.
3. Damage calculations do factor in the target level, thus unbalancing the game more.
4. It would reward solo farming.
5. It would make it easier to farm with each passing level.
6. There would need(unless you favor every hardcore farmer having this level 100 1 week after implimentation) to progression of experience for the next gained level, somthing that would make skill-based titles, and gaining skill points almost impossible to achieve without an obscene amount of grind.
7. The skill hunter titles are in essence the same thing, without encroaching on any balance issues.

In short, your proposal is un-implimentable, and simply not worth implimenting.
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Old May 13, 2006, 08:12 AM // 08:12   #576
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Let me just say this:

The game I played a lot of before coming to GW was Anarchy Online. Now, if anyone is familiar with it or played it at all, you'd know that the level cap (currently) is 220. That's right, two-hundred-and-twenty. The amount of time it took to get from 1-20 in AO was roughly the same amount of time it takes in GW: Factions, around 3-6 hours.

Then there's the part where levelling from 200-220 takes about the same amount of time it took from 1-200. There were people in the game, that played daily, who still hadn't reached 200 in 3 years. If you had level 220, you were indeed leet.

Me? I got one character up to level 73, and I just couldn't take it anymore. The grind was unbearable. I never once felt truly challenged, just simply areas of the game you could smash easily, areas meant for you, and areas that smash you easily. That's about it.

You know what? I played a little WoW, as well. Same damn thing. How people can stand that is beyond me, but there are. Millions, in fact. You know what GW is? It's a breath of fresh air. It's a casual gamer's dream.

What you're (OP) proposing just demolishes that. Of course I don't agree with it. As you've said, every other MMO does it. You have plenty to choose from, I'm sure one of the other MMOs will suit you. Try AO, I think you'd actually love it.
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Old May 13, 2006, 09:06 AM // 09:06   #577
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replicant does have a point, i mean i know alot of people that have quit and been inactive in guild roster because they probably have got bored after reaching level 20. Increasing the level cap would bring imbalance to the game but if you have played Runescape you would know that imbalance almost doesnt exists because there are pvp zones for the lower level people and higher level people
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Old May 13, 2006, 09:08 AM // 09:08   #578
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Default Some answers, that Anet can raise the level

Hey, i feel Anet can raise the level to 40 answers:

A) Someone is saying it is hard to do that blablabla. But the level 20 like Pure Strike is 32 Damage, Anet can just double the damage and it is matching with level 40.

B) Yes. But monster is only level 20 what we gonna do? Right the answer is:
1/4 of the map is level 20-25, the next 1/4 is level 30 and the rest 1/2 is level 35-40s.

C) Then, how we leveling up? Right put some extra quests at the Island so you can get to level 20 or lower. After that you can travel to the real map, and fight againt 20-25 monsters etc.

D) It will do the game more funny, because then it take about 2-3 weeks to come at level 40 or more. And the game is hard to beat.

E) All other thing is okay, but i feel leveling to 20 is too fast .

D) Anet can make where the level 20-25 monsters, you can farm there for level 20-25 items and level 30 monster for 30 levels items etc.

I hope somebody can feel me .
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Old May 13, 2006, 09:25 AM // 09:25   #579
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of all the things A-net could do, this is the one thing they will NEVER consider, and they have many any reasons for it.
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Old May 13, 2006, 09:46 AM // 09:46   #580
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Umm, for all of those that think there is no PvE-Endgame in Prophicies, they're aboslutly right. That doesn't mean there's no challenge. The obvious endgame for both chapters was intended to be PvP. In factions they did add more of a PvE-Endgame, with the town control and elite missions, but other than that the endgame is STILL PvP. If you think about it, there can be no better endgame than PvP, since it's a dynamic enviroment. Unlike PvE where it's the same thing, over and over and over again at a point, no matter how much content or the level cap.
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